You're mainly concerned with position and horizontal arc, so it's not as bad as it seems.įinal tip is to have the game open in the museum while you're doing it. I found it easiest to work on them 2 at a time, mirrored across the ship so they're essentially the same mount. Just copy the ones that already exist, they give you 0 to 85 degrees up.Īll 4 fields must have the same number of entries.
X is the start of the sweep and Y is the end. Horizontal arc is set in degrees where 0 is directly towards the bow. Y is probably vertical but isn't as easy to set up until the guns are firing. Z is longitudinal where positive Z is fore. X is lateral on the ship, where positive X is starboard. You need one for each gun.Īdjusting position is straightforward. The particle effects field should just copy the existing entries. The base transform field doesn't seem to do anything unless you put in names that don't exist in the actual binary Unity model, so don't touch that unless you want the game to crash and give you nonsense in the log file. The ship_model.txt file has 4 relevant fields: particle effect (filled with gun_single), position, horizontal sweep, and vertical sweep.
So i decided to keep a simple file to file copy, this take more space, but it is incomparably faster.Aside from changing armor values and ship stats (speed, turn rate, etc.) I discovered it's relatively easy to adjust and add AA mounts.
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